//==============================================================================
// fenris wolf_anim.txt
//==============================================================================

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define norsebirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX N Myth Unit Birth Effect
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Special N Fenris_BirthA
				connect HOTSPOT norsebirthSFX hotspot
         }
      }
   }
}

//==============================================================================
anim idle
{
   SetSelector none
   {
      set hotspot
      {
         version
         {
			Visual Special N Fenris_IdleA
         }
      }
   }
}

//==============================================================================
anim walk
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visual Special N Fenris_WalkA
			tag FootstepLeft 0.20 true   
			tag FootstepRight 0.50 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.65 true
         }
			version
         {
			Visual Special N Fenris_RunA
			tag FootstepLeft 0.20 true   
			tag FootstepRight 0.50 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.65 true 
         }
      }
   }
}

//==============================================================================
anim run
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Special N Fenris_RunA
			length .6
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Special N Fenris_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.58 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.58 false CrocSnap checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector none
   {
      set hotspot
      {
         version
         {
				Visual Special N Fenris_BoredA
         }
			version
         {
				Visual Special N Fenris_BoredB
         }
			version
         {
				Visual Special N Fenris_BoredC
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector none
   {
      set hotspot
      {
         version
         {
			Visual Special N Fenris_DeathA
                                          connect TopOfHead blood hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.00 false FenrisWolfDeath1 checkVisible 
                  tag SpecificSoundSet 0.37 false FenrisWolfDeath2 checkVisible 
                  tag SpecificSoundSet 0.76 false HeavyFall checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector none
   {
      set hotspot
      {
         version
         {
			Visual Special N Fenris_FlailA
         }
      }
   }
}

//==============================================================================

anim JumpTakeoff
{
	SetSelector
	{
		
		set hotspot
		{
			version
			{
				Visual Special N Fenris_RunA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.28 false AnubiteJump checkVisible 
//-- end auto generated section
			}
		}
	}
}

//==============================================================================

anim JumpFly
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				//Visual Special E Anubite_JumpFly
				Visual Special N Fenris_FlailA
				length 2
			}
		}
	}
}

//==============================================================================
anim JumpLand
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Special N Fenris_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.41 false AnubiteLand checkVisible 
				tag SpecificSoundSet 0.50 false SwordSwing checkVisible 
//-- end auto generated section
				//Tag Attack 0.9 true
			}
		}
	}
}